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Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open (github.com)
katdork 29 days ago [-]
It isn't open source, it's source available. You have not licensed your source code, it is thus under copyright.

Please read the open source definition; https://opensource.org/osd.

There are other phrases that are usable, such as source first (in the case of FUTO licenses) or source available (when source is under copyright but is provided).

The engine, being actually MIT, is however open source.

katdork 29 days ago [-]
Thank you for licensing your project. I appreciate your commitment to open source. More developers and people should be like you.
sourcegrift 29 days ago [-]
"open source" is not a trademark. Technically he can say whatever.
pinkmuffinere 29 days ago [-]
I don’t think Katdork is claiming the phrase “open source” is protected. He’s just saying it’s inaccurate in this case. Like claiming a fish has arms — the statement is legal, it’s just wrong.
katdork 29 days ago [-]
I'm saying that words have meaning and that meaning should ideally not diluted. But, considering the developer licensed their project as MIT, I'm very happy.
rustyhancock 29 days ago [-]
Looks like MIT license has been added to the game now too.

Unfortunately no README.md

bradym 29 days ago [-]
There's nothing in that repo showing what the game actually is? And url the repo is pointing at (https://reprobate.site/) is asking for login credentials.
delduca 29 days ago [-]
You are right. I have added a comment.
justinclift 29 days ago [-]
Is the comment in the README.md, or ? :)
Kinrany 29 days ago [-]
No license too.
romperstomper 29 days ago [-]
Thanks for sharing! Good old README.md in the repo would not hurt :)
remipch 29 days ago [-]
There is "MESSAGE IN A BOTTLE.txt".

The first game here is to understand what the code does without a high-level README.

romperstomper 29 days ago [-]
I was thinking the "MESSAGE IN A BOTTLE.txt" is rather special than a proper README :)
remipch 29 days ago [-]
Thank you for sharing, I'm just starting to dig into Lua language and Love2D game engine.

I will explore your game source too.

bl4kers 29 days ago [-]
If the source is available but no one knows how to run it or how it works, that kind of defeats the purpose
delduca 27 days ago [-]
You need to buy to run it :)
bronlund 29 days ago [-]
If it’s done in Lua, it is usually trivial to open the source code from the game on Steam.
delduca 29 days ago [-]
Mind to explain?
bronlund 28 days ago [-]
Take Balatro for instance, made in Lua using Löve2D. If you bought it on Steam and installed it, you can more or less just unzip it to see the source.

https://gamefromscratch.com/balatro-made-with-love-love2d-th...

delduca 28 days ago [-]
I don’t mind, as a kid I used to explore game’s data. I want same for my buyers.

I could compile the Lua to byte code or write a layer of crypto on top of PhysFS though.

Thank you for the heads up.

delduca 29 days ago [-]
Now it have a LICESE file, I am working on a README.md.
thisisidiotic 29 days ago [-]
this looks like fun
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