> In Cellpond, I handpicked hexadecimal values for each channel so that the resultant colours would better fit my app's theme and needs.
Well, this is an admission that trying to balance "wiggle room" without too much "fussing" with 1000 colors didn't really work.
Evenly sampled in rgb space, a 1000 color palette yields neither enough flexibility (especially in the blacks, greys, whites), nor enough constraint to really make it dead simple.
For app development at least -- choose 20 gradations of blackish to whiteish; 8 gradations of an accent color and so too for a couple of secondary colors...and you're good. That's like 48 colors instead of 1000.
humbugtheman 46 minutes ago [-]
author here. i got all my fussing out the way so that i could enjoy it after that
amelius 46 minutes ago [-]
We already have 3-digit hex colors, e.g. #fff is white.
I don't see the point of using decimals here. You only lose resolution.
humbugtheman 46 minutes ago [-]
author here. i find it hard to count with letters
amelius 43 minutes ago [-]
Well, I find it hard to reason with RGB values. It is much easier to use HSV, to be honest, after looking up the Hue with a tool.
humbugtheman 41 minutes ago [-]
author here. that's okay this tool is for me
amelius 40 minutes ago [-]
That's certain okay with me, but I assumed you came here to get feedback.
humbugtheman 32 minutes ago [-]
i didn't
graypegg 1 days ago [-]
I get the concept, but I have a feeling this might not be any more comprehensible when picking a colour than other additive colour codes with a fixed range and components.
It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK)
r2b1 gets you a deep reddish purple, but if you want it to be lighter you just keep adding white, r2b1w1, r2b1w2 etc. You can just focus on chroma, and mix in white/black to futz with the saturation/lightness. I feel like that’s a bit more like the way people talk about colours. (Pale yellowish-green = y1g2w2, dark blueish-grey = b1w2k4)
The way paint colours blend gets a bit complex compared to mathematically perfect RGB light sources, and there’s obviously MANY ways to represent the exact same colour, so not a silver bullet by any means.
sgentle 46 minutes ago [-]
I think that's a really fun idea and I'd love to see it if you do it :)
One thought is maybe you don't need the numbers? Like for n<=2 they're redundant anyway, and maybe it's good to discourage ratios that are more complex by making them longer lexically.
eg reddish purple is just rrb, and dark blueish-grey is bwwkkkk – I kinda like how that reads
humbugtheman 17 hours ago [-]
author here. there are other ways to pick colours, yes
graypegg 7 hours ago [-]
Sorry if that came off as a knock on what you're doing! Just thinking outloud
49 minutes ago [-]
jiggawatts 56 minutes ago [-]
Almost all of the other ways are dramatically superior, for humans
To be blunt: your system blithely ignores the color space, gamma curves, and human perception.
There’s like… entire textbooks written on the topic of optimal encoding of hues given a fixed number of bits! That’s most of the secret sauce of Dolby Vision, for example.
Sorry to burst your bubble like this, but the assumption that “RGB” means anything at all is hilariously naive.
It’s like specifying a text format and neglecting to mention the encoding or the escaping rules! It will get mangled by the receiver.
humbugtheman 49 minutes ago [-]
okay
zokier 1 days ago [-]
or you could use 3-digit octal (so 000-777) for a 512 color palette, which arguably would be even more simple. as a bonus you can use it to color file permissions :)
Macromedia Flash taught me this in the early 2000s...
apsurd 1 days ago [-]
reminds me that there's built in color names in CSS. I use them extensively and I think this is what the OP is getting at? Not overthinking it. cornsilk and tomato are two of my favorites.
Isn't this just RGB, with 246 of the 256 values removed from each channel?
Sharlin 1 days ago [-]
The point is that quantizing the range makes it easier for humans to choose colors. But there's already the #ABC hex format, which while less intuitive to non-techies has the huge advantage of being well-established.
tptacek 1 days ago [-]
But it doesn't make it easier for humans to choose colors. For a specific list of detent colors, it reduces the amount you have to memorize relative to full RGB. But to actually reason about colors, you want a non-arbitrary scale; HSV (for instance) gives you hue direction and then you can slide saturation and brightness around.
Sharlin 1 days ago [-]
I don’t know, but I use #ABC a lot, it’s much more convenient than #ABCDEF, never mind [0, 256) or [0, 1]. There are of course more intuitive coordinate schemes and color models, but I find RGB easy enough when you’re not actually doing serious graphic design. This is not about having a GUI color picker either, this is about hand-typing colors.
Maybe it’s just because I’m old and wrote CSS way before it got HSL or other fancy color functions, but personally, RGB colors are really deeply entrenched in my brain.
tptacek 1 days ago [-]
I think my thing here is, you can do any notation for colors you want. "Splash" is custom. So you might as well do a better custom. "rrb85" for "red, red, blue, 80% sat, 50% value" for a dark purple --- one step towards red from the midpoint between red and blue. I don't know, something! RGB is kind of bad!
humbugtheman 17 hours ago [-]
author here. i use #abc a lot but i find it harder to count with letters
tptacek 1 days ago [-]
My other question here is, are "R", "G", and "B" channels the best way to reason about color? Isn't HSV more intuitive?
humbugtheman 17 hours ago [-]
author here. for some people and use cases, hsv is better. i encourage you to try to make an equivalent format for that
cardamomo 1 days ago [-]
Or HCL? Or LAB? Any of these are more intuitive than RGB.
drfloyd51 1 days ago [-]
What is hue zero? That’s green right? Because green is such a common color? Or maybe it’s blue.
tptacek 1 days ago [-]
All you're arguing is that it's easier to memorize primary and simple secondary colors in RGB. No question, it is. Once you've got one of those detent colors locked in, how do you vary it? What does it mean to bring up i% of the first channel, j% of the second, and k% of the third? That's the problem HSV solves.
sunrunner 1 days ago [-]
One could argue that it's RGB with 10 of the 256 values selected from each channel.
Scaevolus 1 days ago [-]
It's rgb with 3.3 bits per channel, basically 10 bit per pixel color (256 colors is 8bpp).
humbugtheman 17 hours ago [-]
author here. yes
qubex 1 days ago [-]
As somebody who works in the coatings industry and is aware of the extremely complex field of colorimetry this horrifies me.
dang 1 hours ago [-]
Although it's not such a mean comment, this post would be much better if you gave some details and explained what you think the work here doesn't address, and why it's important and so on.
hThis is in the site guidelines: "Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith."
I cherish the month I spent helping a printing press company. RGB is just the start. Heck, CYMK isn't enough for all the weird inks like neon pink, silver or UV.
qubex 1 days ago [-]
I present you the Interior Designer’s weapon of mass disruption: NCS.
Worse still: European urban development projects have adopted it. I never knew there could be so many varieties of ‘ochre’.
humbugtheman 17 hours ago [-]
author here. splash is for screens, not coatings
qubex 9 hours ago [-]
That’s all fine and well until somebody says “okay that’s great for the letterhead, but give me a half tone for the business card divider”.
humbugtheman 48 minutes ago [-]
luckily this only happens once a week
warumdarum 1 days ago [-]
Mega Splash is the same format but with a unique curve annotation in the 4th digit. And i just made that up and its nelievsble because all encoding schemes are wonky and are extended on a per usecase basis.
techguy916 18 hours ago [-]
This is amazing work, but I am unsure how it helps, hex-codes were doing the trick right?
humbugtheman 17 hours ago [-]
author here. hex codes weren't doing the trick, no
dist-epoch 1 days ago [-]
Whenever I needed a color for something digital (website, ...) I would use the Pantone color picker in Photoshop. It had multiple lists of colors (some more vivid, some muted, some thematic - only reds) and I would browse the color I wanted to pick a suitable shade.
I didn't need the Pantone aspect specifically (real world printing), these were strictly digital uses, but I found browsing shade lists much better than trying to use a regular analog color picker (RGB, HSV, ...). Maybe because you see a large color swatch, maybe because seeing 10 different shades at once is and choosing is faster then randomly moving the mouse through the analog picker.
This is why I like the web colours list - there's usually something close enough to what I want that helps avoid the combination cognitive trap of a colour picker and choice paralysis.
throawayonthe 1 days ago [-]
todepond can't stop winning
1 days ago [-]
mock-possum 1 days ago [-]
I feel like I kind of get the spirit that this is done in, but it’s just not for me. Abstracting away from the existing 6 digit hex color codes just seems like extra work, even though it’s presented as ‘simplifying.’ It may just be too late for me - I’ve already learned how to express color sufficiently by mixing 256 levels of R, G, and B - it’s not useful to relearn how to abstract that to mixing 10 levels of the same, in a less exact less prescriptive manner.
I AM genuinely glad this person is having fun with the little world they’re creating, and that they’re bothering to share it.
humbugtheman 17 hours ago [-]
author here. it's not about learning to express colour sufficiently
1 days ago [-]
dudeinjapan 1 days ago [-]
The site doesn't explain--what's the actual point of this? If we are seriously concerned about characters (which is generally silly in a gzipped CSS) why not just use 3-char hex like #a5c?
Sharlin 1 days ago [-]
Avoiding analysis paralysis, making it more intuitive to manually write colors. But yeah, there doesn't seem to be any advantage over the well-established #ABC format than decimal digits being easier to non-techies.
humbugtheman 17 hours ago [-]
author here. the site does explain that
dudeinjapan 16 hours ago [-]
> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour.
OK I missed this. The intro paragraph explains "what" not "why". As this "why" is not immediately obvious (nor is something I've ever considered a "problem"), would suggest to put something short in the intro.
humbugtheman 47 minutes ago [-]
would suggest you read the article
justinator 1 days ago [-]
The point is to prove that one xkcd comic
qubex 1 days ago [-]
927
sunrunner 23 hours ago [-]
Which is, in Splash, just five colours away from HN orange. So close.
mock-possum 1 days ago [-]
No, TFA does very deliberately and openly explain what the goal/justification is:
> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour … It also means the user can deal with discrete / individual colour values in the drag-and-drop user interface. They don't have to deal with large numbers at all. Only one to nine
qubex 1 days ago [-]
Ah so let’s avoid analysis paralysis by having only black, as Ford famously ruled for the Model T.
Of course that’s a reductio ad absurdum, but it’s also completely arbitrary to maintain that fewer options is better. The opposite is also equally arbitrary.
humbugtheman 17 hours ago [-]
author here. you can do more and you can do less yes
humbugtheman 1 days ago [-]
oh berd
Rendered at 23:25:17 GMT+0000 (Coordinated Universal Time) with Vercel.
Well, this is an admission that trying to balance "wiggle room" without too much "fussing" with 1000 colors didn't really work.
Evenly sampled in rgb space, a 1000 color palette yields neither enough flexibility (especially in the blacks, greys, whites), nor enough constraint to really make it dead simple.
For app development at least -- choose 20 gradations of blackish to whiteish; 8 gradations of an accent color and so too for a couple of secondary colors...and you're good. That's like 48 colors instead of 1000.
I don't see the point of using decimals here. You only lose resolution.
It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK)
r2b1 gets you a deep reddish purple, but if you want it to be lighter you just keep adding white, r2b1w1, r2b1w2 etc. You can just focus on chroma, and mix in white/black to futz with the saturation/lightness. I feel like that’s a bit more like the way people talk about colours. (Pale yellowish-green = y1g2w2, dark blueish-grey = b1w2k4)
The way paint colours blend gets a bit complex compared to mathematically perfect RGB light sources, and there’s obviously MANY ways to represent the exact same colour, so not a silver bullet by any means.
One thought is maybe you don't need the numbers? Like for n<=2 they're redundant anyway, and maybe it's good to discourage ratios that are more complex by making them longer lexically.
eg reddish purple is just rrb, and dark blueish-grey is bwwkkkk – I kinda like how that reads
Oklab and the Munsell colour system are very obviously far more intuitive at low numbers of quantised steps: https://commons.wikimedia.org/wiki/File:MunsellColorWheel.sv...
To be blunt: your system blithely ignores the color space, gamma curves, and human perception.
There’s like… entire textbooks written on the topic of optimal encoding of hues given a fixed number of bits! That’s most of the secret sauce of Dolby Vision, for example.
Sorry to burst your bubble like this, but the assumption that “RGB” means anything at all is hilariously naive.
It’s like specifying a text format and neglecting to mention the encoding or the escaping rules! It will get mangled by the receiver.
Macromedia Flash taught me this in the early 2000s...
https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/V...
Maybe it’s just because I’m old and wrote CSS way before it got HSL or other fancy color functions, but personally, RGB colors are really deeply entrenched in my brain.
hThis is in the site guidelines: "Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith."
https://news.ycombinator.com/newsguidelines.html.
Worse still: European urban development projects have adopted it. I never knew there could be so many varieties of ‘ochre’.
I didn't need the Pantone aspect specifically (real world printing), these were strictly digital uses, but I found browsing shade lists much better than trying to use a regular analog color picker (RGB, HSV, ...). Maybe because you see a large color swatch, maybe because seeing 10 different shades at once is and choosing is faster then randomly moving the mouse through the analog picker.
Screenshot: https://www.pinterest.com/pin/how-to-find-and-add-pantone-co...
I AM genuinely glad this person is having fun with the little world they’re creating, and that they’re bothering to share it.
OK I missed this. The intro paragraph explains "what" not "why". As this "why" is not immediately obvious (nor is something I've ever considered a "problem"), would suggest to put something short in the intro.
> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour … It also means the user can deal with discrete / individual colour values in the drag-and-drop user interface. They don't have to deal with large numbers at all. Only one to nine
Of course that’s a reductio ad absurdum, but it’s also completely arbitrary to maintain that fewer options is better. The opposite is also equally arbitrary.